The cave level has one of the better gimmicks, where it inserts generators of differing colors at its entrance. The only thing separating some of these stages from their previous incarnations are a scant few moments that are either new or rarely used. If you've played some Gradius titles before, then I absolutely guarantee you'll recognize these four stages: a cave, an organic tunnel, moai islands, and a fortress. With only five main stages to work with, the development team just decided to do the basics, mixed in with some neat ideas and boss encounters. ![]() In short, this is a standard Gradius game.īut now for the 1000 Wii points question: is it a good Gradius game? The best way I can describe Gradius ReBirth is that it's a competent title. The play mechanics have stayed virtually the same, as well, so it'll be easy jumping into it like an old pair of shoes: pick from a selection of power-up bars with varying abilities, attack enemy formations for upgrades, destroy turrets galore, watch for baddies walking on ceilings, and curse up a storm when your Vic Viper is destroyed and tossed back to a checkpoint. The nostalgia doesn't end there, as various tunes from past games pop up everywhere, most notables being from Gradius and Gradius II. However, if you're expecting 3D, flashy graphics like its 2004 predecessor, then you will be disappointed, as the title imposes a retro, 16-bit visual presentation. Gradius ReBirth, the first game in the ReBirth line that's currently exclusive as WiiWare downloads, also happens to be the console follow-up to Gradius V. However, if you're expecting 3D, flashy graphics like its 2004 predecessor, then you will be disappointed, as the title imposes a retro, 16-bit visual presentation." ![]() " Gradius ReBirth, the first game in the ReBirth line that's currently exclusive as WiiWare downloads, also happens to be the console follow-up to Gradius V.
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